Crazybump



Crazybump

CrazyBump is an excellent tool that generates Normal Map, Displacement Map and Occlusion from photgraph. You may tweak the generated data by tweaking parameters with real-time preview.

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Scratcher Joined 1 year, 6 months ago United Kingdom. I am 8 and my friend is very good at scratch he is the ScratchWarriors123. Crazybump is a tool that analyzes a source texture such as a diffuse map and attempts to generate additional supplementary maps based on that analysis.It has been in use by numerous professionals in 3d graphics since its beta was first released in 2007. Crazybump is especially useful for generating tangent space normal maps, but can be used to create approximate height and specular maps, and a.

The beta version is free in 30 days. The stable version will be not free. This tool deserves to be paid money. Professional game developers look very much to this tool. And, I want to use this at also home, because the tool is easy to use for programers. Please, low price!

I tried it.

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Crazybump

Download a picture from Turbo Squid for test.

Start CrazyBump. Click “Open photograph from file”.

Umm. I thought that I should select the right shape.

Crazybump

Great!

By the way, the normal mapping is one of the standard expression of the next-gen video games. It’s impossible to make normal map by hand, so anybody presents a new way how to use normal map with a new tool.

For example, some tool bakes shadow to texture by the normal map(*). This covers the weak point of the normal map expression. It’s impossible to do such texture baking by hand.

This movement is the chance for 3D tool vendor. So they will present many new ways with their new products.

(*) This way is not useful for the case which the light-source moves. But, if a game uses light-map, the light-source can not move. So that’s not big problem.


World-class, Next Generation Software Solutions

Knald Technologies develops leading 3D tools used throughout the interactive, visual arts and product design industries.
Our products combine quality and precision with extreme performance to deliver the highest quality assets with unparalleled speed.
Intuitive. Streamlined. We want you to be creating art, not learning tools.

Knald is a ground breaking, standalone, ultra-fast GPU powered solution for generating incredibly high quality textures from high to low polygonal meshes via The Baker or any 2d source texture, such as photographs & Heightmaps, from the real-time Color To Normals mode & the Normal & Height Maps provided by The Integrator.
It provides the tools you need to reduce iteration times, increase the quality of your project & improve the productivity of your artists by integrating seamlessly into current physically based pipelines with Knald’s next generation feature set.

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Lys is an ultra-fast GPU powered solution that sets the standard for generating Radiance, Irradiance and Specular textures from panoramic, Sphere or 2d cube map cross source textures for use with HDR Image Based Lighting.
With the ability to convert, manipulate and tweak your source images in real-time, generate Radiance, Irradiance and Specular textures on the fly and choose between Cosine weighted, GGX and Gaussian specular terms with fully automated BRDF convolved MIP maps with user configurable varying Specular Power or Roughness, Lys can help give you the tools and functionality that you need to ensure that your project’s HDR Image based lighting pipeline is the best that it can be.

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All HDRI photo based source images shown in the above were kindly provided by Marmoset & HDRI-Hub.